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PIXEL HEROES

Pick a side. Take the arena.

Four heroes. Five arenas. One hammer that always comes back.

PIXEL HEROES is a pixel-art arena brawler. Health does not scale. Damage does not scale. Speed does not scale. What changes is whether you read the swing. A timed parry, a contested heart, the weight of a charged throw — nothing here is accidental.

The roster

  • Thunderson — throw the hammer, recall it, call the storm. Fly if you have to.

  • IronChest — palmblasts, two missiles, a charged Corebeam. Stay in the air.

  • RedBlue — a strike chain, a bouncing shield, a dash. Hold to guard. Tap on time to parry.

  • Beast — smash on the ground, smash from the sky, haymaker that launches. Thunderclap clears the lane.

The arenas
The Coliseum is a clean fight. Stormspan’s platforms keep moving. Ironclad’s wind shoves everyone. Cinderholm drops rock from the sky. Rimeholm ices the floor. Same match, five different rules.

How you play

  • PvP — 1v1 to 2v2, Easy / Normal / Hard. Difficulty changes how the opponent thinks, not how much health they have.

  • Wave Survival — ten waves, four regions, bosses. Nothing pops into existence: a pod falls, cracks, and something climbs out.

  • Multiplayer — private room, six-digit code, up to 2v2.

The tutorial runs in a real arena, with real physics. Phone and desktop play the same game.

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